
I guess you could say I’m a hobbyist in the field. I’m not a gamer myself, but I’ve always been interested in game development and the video game industry.

This happens a lot.ĭOT damage gems are a kind of gem. This applies to Ember Hammer and Flame Hammer as well.Īrmor: Fire Damage is reduced by a percentage. Conveys will be another significant statistic. Blood Ember and other other gems provide physical DOT if you don’t have any. It’s great if you can locate a weapon that has physical DOT. Weapon: In this build, actual stated DPS isn’t all that significant. Seismic Slam damage is increased by a percentage when you use Fire and Spark. You will be together till death do you part. When the charges are at their maximum, the Force Field is activated.

3 times each of Seismic Slam, Ember Hammer, and Shield Bash. Shield Bash until the charge bar is completely filled.ĥ. This activates the physical DOT, which reduces attack, movement, and casting speeds by 50% for x seconds.ģ. If you use Seismic Slam on the minions, you may get fortunate.Ģ. On kill, Charge Domination has a 1% chance of filling the charge bar. Shield Bash (at Tier 1, 5 points) deals 7.5 times your shield armor value and produces 0.28 charge each bash. Set up Force Field with as many charges as possible.ĭynamo Field (at Tier 1, 5 points) has a 7-meter range and produces 0.28 charge for each target struck up to a maximum of 5. Over the course of 5 seconds, Ember Hammer delivers electric charge, physical DOT, and destroys shields. Seismic Slam interrupts and deals fire DOT over 3 seconds. Every time the charge is maximized, Force Field is the belt and suspenders method to surviving.

It requires a lot of mana, but the potions are abundant and inexpensive. This sequence optimizes the DOTs’ length while maintaining a constant charge gain. Seismic Slam, Ember Hammer, Shield Bash 3 times is the attack sequence. The weapon’s physical DOT should be as high as possible. Shield Bash gets the ability to charge.Ģ. Force Field’s charge should always be at its maximum. A monster on the verge of death and a toon on the verge of death are both losing big time.Ī level 39 engineer put this to the test on a dummy and in real battle.įorce Field and Damage Over Time (DOT), both physical and fire, with interruptions and shield break, are the foundations of this construct.ġ. Throughout the game, the Sword and Board combination is the most durable. It climbs well from Level 14 to the final game, enabling you to establish a rhythm utilizing the same play style throughout.

This build provides highest DPS while also providing maximum protection against the larger baddies. Roy’s Engineer Boss Killer Build Guide for Torchlight 2.Įngineer-turned-boss-killer (Sword and Board)
